35 research outputs found

    A Priori Attunement for Two Cases of Dynamical Systems

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    Presented at the 20th International Conference on Auditory Display (ICAD2014), June 22-25, 2014, New York, NY.An application of a tuning function adopts a space metaphor in scientific methods for representing state space of non-linear dynamical systems. To achieve an interactive exploration of the systems through sounds, attunement is defined as an a priori process for conditioning a playable space for an auditory display. To demonstrate this process, two cases of dynamical systems are presented. The first case employs Chua’s circuit, in which system parameters are defined as energy introduction to the system and energy governance within the system. The second case employs a swarm simulation, defined as a set of rules to dictate social agents’ behaviors. Both cases exhibit complex dynamics and emergent properties. The paper synthesizes a comparative review of auditory display for the two cases while defining playable space with generalizable tuning functions. The scope of the discussion focuses on the relationship between playable space as a canonical architecture for auditory display workflow and its realization through attunement in applications of dynamical systems

    Avian species survey with citizen-science data in Janghang Wetland, Goyang, Republic of Korea

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    Monitoring of avian populations in Janghang Wetland, Goyang, Republic of Korea (ROK) is based on citizen science (also called community-based monitoring). This monitoring data can be used to track avian density, population status and waterbird census at local, national and regional levels. The Ministry of Environment (MoE) ROK has surveyed since 1999, including Odusan Unification Tower to Ilsan Bride, which connects the cities of Gimpo and Goyang along the Han River estuary. However, it has not covered Janghang Wetland, which is located in the Han River estuary at the transboundary between the two Koreas. The Janghang Wetland is a protected wetland in the Demilitarized Zone (DMZ) between the two Koreas. In 2019, Janghang Wetland was designated as a Flyway Network Site by Goyang City and the East Asian-Australasian Flyway Partnership. This Network site is a voluntary collaboration and includes many internationally significant wetlands for waterbirds that still lack formal national protection. In addition, it was designated as a Ramsar site in 2021. The wetland currently supports wintering population of White-naped Crane (Grus vipio), species listed as vulnerable and Tundra Bean Goose (Anser cygnoides), spring-autumn migration population of Swan Goose (Anser cygnoid), species listed as vulnerable and a breeding population of Black-faced Spoonbill (Platalea minor), species listed as endangered in summer.We provide data that the Janghang Wetland is a significant area for migration and breeding for waterbirds; and that Han River estuary is also internationally important for waterbirds during the migratory bird season. We observed 14 orders, 42 families and 132 species. The surveys also observed the critically-endangered Black-faced Spoonbill (Platalea minor), Swan Goose (Anser cygnoides), White-naped Crane (Grus vipio), Whooper Swan (Cygnus cygnus) and Peregrine Falcon (Falco peregrinus). We also observed the Black-faced Spoonbill, Great Egret, Little Egret, Great Cormorant, Eastern Spot-billed Duck, Pheasant and Brown-eared Bulbul at the sensor camera point and White-naped Crane, Hooded Crane, Bean Goose, White-fronted Goose, Snow Goose, Swan Goose, Great Cormorant and Eastern Spot-billed Duck at the closed-circuit television camera point from the camera-trap surveys. Based on the species recorded, the survey area is of clear importance for biodiversity conservation

    Interactive sonification exploring emergent behavior applying models for biological information and listening

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    Sonification is an open-ended design task to construct sound informing a listener of data. Understanding application context is critical for shaping design requirements for data translation into sound. Sonification requires methodology to maintain reproducibility when data sources exhibit non-linear properties of self-organization and emergent behavior. This research formalizes interactive sonification in an extensible model to support reproducibility when data exhibits emergent behavior. In the absence of sonification theory, extensibility demonstrates relevant methods across case studies. The interactive sonification framework foregrounds three factors: reproducible system implementation for generating sonification; interactive mechanisms enhancing a listener's multisensory observations; and reproducible data from models that characterize emergent behavior. Supramodal attention research suggests interactive exploration with auditory feedback can generate context for recognizing irregular patterns and transient dynamics. The sonification framework provides circular causality as a signal pathway for modeling a listener interacting with emergent behavior. The extensible sonification model adopts a data acquisition pathway to formalize functional symmetry across three subsystems: Experimental Data Source, Sound Generation, and Guided Exploration. To differentiate time criticality and dimensionality of emerging dynamics, are applied between subsystems to maintain scale and symmetry of concurrent processes and temporal dynamics. Tuning functions accommodate sonification design strategies that yield order parameter values to render emerging patterns discoverable as well as , to reproduce desired instances for clinical listeners. Case studies are implemented with two computational models, Chua's circuit and Swarm Chemistry social agent simulation, generating data in real-time that exhibits emergent behavior. is introduced as an informal model of a listener's clinical attention to data sonification through multisensory interaction in a context of structured inquiry. Three methods are introduced to assess the proposed sonification framework: Listening Scenario classification, data flow Attunement, and Sonification Design Patterns to classify sound control. Case study implementations are assessed against these methods comparing levels of abstraction between experimental data and sound generation. Outcomes demonstrate the framework performance as a reference model for representing experimental implementations, also for identifying common sonification structures having different experimental implementations, identifying common functions implemented in different subsystems, and comparing impact of affordances across multiple implementations of listening scenarios

    An Introduction to Musical Interactions

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    The article presents a contextual survey of eight contributions in the special issue Musical Interactions (Volume I) in Multimodal Technologies and Interaction. The presentation includes (1) a critical examination of what it means to be musical, to devise the concept of music proper to MTI as well as multicultural proximity, and (2) a conceptual framework for instrumentation, design, and assessment of musical interaction research through five enabling dimensions: Affordance; Design Alignment; Adaptive Learning; Second-Order Feedback; Temporal Integration. Each dimension is discussed and applied in the survey. The results demonstrate how the framework provides an interdisciplinary scope required for musical interaction, and how this approach may offer a coherent way to describe and assess approaches to research and design as well as implementations of interactive musical systems. Musical interaction stipulates musical liveness for experiencing both music and technologies. While music may be considered ontologically incomplete without a listener, musical interaction is defined as ontological completion of a state of music and listening through a listener’s active engagement with musical resources in multimodal information flow

    Sensitive issues and sensitive opinions

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    Sound synthesis and composition applying time scaling to observing chaotic systems

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    Presented at 2nd International Conference on Auditory Display (ICAD), Santa Fe, New Mexico, November 7-9, 1994.This chapter presents a working model for bringing computational models to cognitive process by designing auditory signals for the models. Auditory structure is defined as an observed structure which is meaningful with respect to data from the computational models. Three diierent applications were designed and used for generating classes of sound examples from an iterative model and a continuous model of chaos. The concept of explicit and implicit time are introduced as concrete timescaling attributes to the computational models and synthesis engines. In addition, examples applying tempo, rhythm, and conductor are presented in order to generate cases to make steps towards the general principles for constructing temporal grammar. These three applications were evolved as model-specific, meaning their designs are based upon the different kinds of complexity and problems posed by computational models having to be addressed in the synthesis design process. For descriptions of auditory signals working vocabularies such as auditory crossfade, timbre chord, and timbre rhythm are introduced in the context of experimental reports involving specific sound examples
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